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opengl.h
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV3_OSD_OPENGL_H
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#define OPENSUBDIV3_OSD_OPENGL_H
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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#include <OpenGLES/ES2/gl.h>
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#else
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#endif
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#elif defined(ANDROID)
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#include <GLES2/gl2.h>
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#else
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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#endif
// OPENSUBDIV3_OSD_OPENGL_H
opensubdiv
osd
opengl.h
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